All to compensate for that.ĭraconians are a natural choice as well. I typically choose Dwarves for first-born or Orcs for Shock Troopers. Therefore, I like to take races that have strong racial units to compensate for Sorcerer being a summoner. Sorcerer's main weakness is that they are almost entirely summoners and cannot produce strong units.Īpprentice is the only production based unit that they have. 1:Which race do you think compliments Sorcerer best? While most people think Race doesn't matter much, I can't quite see the logic here, as most produced units ARE racial units, thus making the choice all the more important. Quite a bit faster for scouting/flanking than the dreadreaper).Originally posted by Nat. I go for shadowborn mastery to get mab's boon (synergizes with quick migration), entwined by shadows (just an awesome skill that adds much-needed resistances and some good damage), and the fallen angels (not the best for some things, but a fun unit to have. Like others are mentioning, shadowborn is almost a must-get for the lifesteal. Rugged pioneers is the weakest, but it's still hella useful if you're escorting a pioneer or want to stick a fortress near that mythic structure you just cleared. Expansionism and fertility rites are obvious choices, especially considering how slow the Necromancer can grow if you lose a few units early and can't fight some of the tougher groups (then you have to make units instead of making, say, a master's guild, which delays you even more, etc.) These two researches help begin the snowball. Swift migration is awesome - goes well with shadowborn and makes a huge difference in hotly-contested areas. I generally play on larger maps and so expander is almost essential.
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